zondag 18 november 2012

The Village

This weekend I went over to turning my village into a vray village.
It was all nice and setup plain c4d style but to get a better quality image I decided to do it in Vray.
Soooo, that was a crapload of work.
But hey, now I have all things I need setup in Vray ready to be finetuned and used.

Soooo, there is still some work to do, but I think I wait with that until I am ready to animate the bunch.
Than I will finetune and add all the extra textures, creases, cracks and whatnot to make it even more awesome.
But to give you a glimpse of what it eventually will look like I made a render and did some additional fast comping in After fx just for the hell of it.

Enjoy.

zondag 11 november 2012

Tuning

Tuning the crap!!!

Lots of time exhausting work!!!
But the devil is in the details, carry on!

Cheerio!

woensdag 7 november 2012

looking good

YEAH!!!
Finally I have a look I am content with.

Rendered in Vray and I made a simple fast composit in nuke.
Now I must fine tune the rig and make some minor adjustments to the textures.
Also making sure the hair dynamics work and make some facial expressions.
Still a bucket list to go but this look gives me enough satisfaction to keep on going:D

Cheers. 

zondag 4 november 2012

Riggggggg'n stuff

This weekend I have build the rig and added some ok weight painting.
I am still not completely aware of what what is in this
part if the process of creating a character.
But I think I am getting there.
I am happy with the look so forward from here.
I will have to make adjustements to the rig without a doubt
but I am feeling progress and thats good to have.

Also have I decided to render it in vray.
Why?...
Time/limited controll/texture workflow and than some.

Love the materials in Vray now lets hope to make it work.
I am figuring out how to get zbrush displacement maps into
Vray for c4d, this is again something I have to get into..

I am sometimes a bit anoyed to reinvent the wheel all the time.
It is time consuming crap that will eventually through
time and technology be reduced to redundant.
But yeah keeping the faith here.

No render today, I am still figuring that displacement crap out, so hold tight.
More to come...

Sleeeeeep