dinsdag 15 oktober 2013

wrinkles

Some pics, fixing all the texture thingys and making some wrinkles in the textures to make it all more lifelike!
Also getting to know the normal mapping in vray and all the tweaks that need to be done to get it right.
I used the sculpting tools in c4d to create the wrinkles, outputted a normal map as 8bit image,
Imported it into the normal map sloth as a tangent normal map and don't forget to set the color mapping to srgb...
What can I say, those things cost time and suck to find out.




zondag 6 oktober 2013

AGAIN WORK WORK WORK

Well, it has been a while and I am sooooo bummed I can't put more time in the project at the moment.
It is really busy job wise and with all kind of jobs coming all the time I had to put Timmy on the downlow.
But as of next week I will go on full force!
I am dying to dive into it again and feed my imagination into 3D land.
Sooo until then this was the reason for my absence.
Timmy rules and I will make it the scariest as it can be eventually.
It is a task I will hit myself over probably more than once but I love to think about the end result and I will end this.

Cheers!!!