dinsdag 15 oktober 2013


Some pics, fixing all the texture thingys and making some wrinkles in the textures to make it all more lifelike!
Also getting to know the normal mapping in vray and all the tweaks that need to be done to get it right.
I used the sculpting tools in c4d to create the wrinkles, outputted a normal map as 8bit image,
Imported it into the normal map sloth as a tangent normal map and don't forget to set the color mapping to srgb...
What can I say, those things cost time and suck to find out.

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