zondag 30 december 2012


I forgot I was initially planning on making some kind of winter hat for Kathy.
So I made one..

Tomorrow I will hopefully make some more progress.

See yaaa.

zaterdag 29 december 2012


Every hero needs a sidekick so coherent to the story I made the first step into creating that character.
It is a she, her name is Kathy.
It went really well this day for a change.
I am going through the same process like before alone this time I know how to get Sh!t done!
So that's a first.

With no further a do here is the head I made.
I modeled the head plain in cinema, no zbrushing or whatever kind of sculpting this time, displacements are not good for my heads.
But than again I uv'd the hair in zbrush, works fast and nice.
Than I textured it in bodypaint.
So I've been busy for one day and I am happy with this so far.
There will be tweaks and whatnot but yeah, I love it.
The hair is always tricky but you've got to stick to it, be patient and experiment.
Tomorrow I will start with her outfit.
Till then...

maandag 24 december 2012

walk cycle 2

New walk cycle improvements, blinking, other facial expression and leather texture improvement.
After X-mass I will make some more facial animations and combine them in the walk, this is all for now.


zaterdag 22 december 2012

walk cycle

Sooo, that has been a while, always busy but not always something cool comes from it.
But last week I made the walkcycle for my character, I checked some tutorials and the result is really ok for me.
I am still struggling with the rig, I am not a rigger but whatever, I'll see how far this boy brings me.
Still some work to be done, but a great start up point I think.
Right arm is a bit wonky and the feet are a bit to linear on lift.


I animated an Xref so the original model can be modified and reused.
Very convenient.

I've copied some render settings from the Vray forum to work with animations and that worked out really great!
No flickering whatsoever.
It took to long to render but hey, I want my sh!t to look awesome:D

There was another problem, I wanted to use a noise in my specular channel but somehow the model deforms the noise and it looked f@cked up.
I did remove it and it still looks ok, but I wanted to have some wear and tear on the leather material of the character.
Well something to look at another time.

I think it is now time to get that face working.
Some facial expressions and jaw dropping perhaps.
Have a great X-mass and a happy new year.


zaterdag 8 december 2012


So it has been a while, a had a little vacation time with the girlfriend so not much time was available for my project right here.
But now I have a day or 2 to make some progress.

Yesterday I was busy doing the trees for my little village, I have a nice collection of high end 3d trees and use them on the snow surface to get that in the forest look I want so bad, but now I can go close and personal with those high end trees.
What I first did was making trees out of cards with alpha, rotated them 3 times to use as 1 tree.
Well that got me quite far but in vray that alpha is a render hog.
And when I got to close it was ugly, soooo.

I rendered a short sequence out and the rendertimes were relatively ok, about 7 min for a 1280 frame.
I let that run and looked at the vray forum for a nice workflow for camera animations.
It works quite good so I am really glad this works.
But now I have some small flickering lights and its not a GI problem but pixelsize is what gets this going.
I am not sure how to fix that but I will ask around in the fora or so.

Here is a still of the village.
I ran it through nuke to look like this.

And now on to the next one!

Oh and another one from downtown 4 bells village!
Quick and dirty but yeah, got the vibe right there.