zondag 18 augustus 2013

work work work

Soooo busy at work at redrum I mean and those on the side projects of me are also time consuming as hell.
But it pays the bills:D
I did a character for a company, not certain of what they do but hey I am the middle man.
So this is it:
I am really happy with the result, it took some time to set it up but it all worked really well.
The weighting etc all went smoothly for once.
And I was excited to animate the little man.
I never did such a thing for a while and not so elaborately as now.
I used IK for the legs and FK for the arms, that worked really well.
For selecting things fast I made a visual selector and I am happy with how it goes.
There are a few things I have to figure out but it is useable and that is my goal.

Timmy Benson is getting some time this week.
I am fixing some camera movements of the flythrough to the indoorshot and using all kinds of things such as the time track in cinema and the morph camera tag.
The time track to smooth the linear camera move I made over a spline and the morph camera tag to morph between the constrained spline camera into the indoor camera.

Sooo I will be busy with that I guess.
One more week until my vacation... finally.




zondag 4 augustus 2013

what up?

Hey there, it has been a while sooo how about an update:D
After being bussy with building assets etc I was thinking hey what about the story.
It was not yet finished, I know how it will look etc, I have figured that all out but I was not happy with the story so I decided not to sit behind the computer until I would find a satisfying end and plot.
Soooo after 2 weeks of thinking and beating myself with a stick I have something that I can work with.
I simply could not take it to the next level without a finished storyline.
So now I can and the next thing what I am gonna do is make an anamatic of it all.
It will take loads of time but only than I will see if it all works.
So no texturing and so forth, I must look at the essentials not worrying to much about stuff, just make a harsh version to go play with.

Sooo that is what I am doing.
I have some extra jobs coming up soon so they will interfere but hey gotta make money:D
Also I am wondering about eventually buying the new macpro if it ever will be affordable.
I have some concerns about the specs but we will see in due time.

Also the will be a new version of Cinema4D, it has some interesting features but nothing earth shattering, on the other hand there will be a new version of vray in september somewhere, I am really looking forward to that, all nice multipass etc.

Soooo see ya soon.

Nick