Sooo I will be creating some houses over the next few months.
I made them before but the quality was not good enough so I will create better detailed ones.
It will take a crap load of time but it will look good!
Soo, I am bussy with the first one.
Still a lot to do but I will take my time.
Latersssss
zondag 3 november 2013
dinsdag 15 oktober 2013
wrinkles
Some pics, fixing all the texture thingys and making some wrinkles in the textures to make it all more lifelike!
Also getting to know the normal mapping in vray and all the tweaks that need to be done to get it right.
I used the sculpting tools in c4d to create the wrinkles, outputted a normal map as 8bit image,
Imported it into the normal map sloth as a tangent normal map and don't forget to set the color mapping to srgb...
What can I say, those things cost time and suck to find out.
Also getting to know the normal mapping in vray and all the tweaks that need to be done to get it right.
I used the sculpting tools in c4d to create the wrinkles, outputted a normal map as 8bit image,
Imported it into the normal map sloth as a tangent normal map and don't forget to set the color mapping to srgb...
What can I say, those things cost time and suck to find out.
zondag 6 oktober 2013
AGAIN WORK WORK WORK
Well, it has been a while and I am sooooo bummed I can't put more time in the project at the moment.
It is really busy job wise and with all kind of jobs coming all the time I had to put Timmy on the downlow.
But as of next week I will go on full force!
I am dying to dive into it again and feed my imagination into 3D land.
Sooo until then this was the reason for my absence.
Timmy rules and I will make it the scariest as it can be eventually.
It is a task I will hit myself over probably more than once but I love to think about the end result and I will end this.
Cheers!!!
It is really busy job wise and with all kind of jobs coming all the time I had to put Timmy on the downlow.
But as of next week I will go on full force!
I am dying to dive into it again and feed my imagination into 3D land.
Sooo until then this was the reason for my absence.
Timmy rules and I will make it the scariest as it can be eventually.
It is a task I will hit myself over probably more than once but I love to think about the end result and I will end this.
Cheers!!!
zondag 18 augustus 2013
work work work
Soooo busy at work at redrum I mean and those on the side projects of me are also time consuming as hell.
But it pays the bills:D
I did a character for a company, not certain of what they do but hey I am the middle man.
So this is it:
I am really happy with the result, it took some time to set it up but it all worked really well.
The weighting etc all went smoothly for once.
And I was excited to animate the little man.
I never did such a thing for a while and not so elaborately as now.
I used IK for the legs and FK for the arms, that worked really well.
For selecting things fast I made a visual selector and I am happy with how it goes.
There are a few things I have to figure out but it is useable and that is my goal.
Timmy Benson is getting some time this week.
I am fixing some camera movements of the flythrough to the indoorshot and using all kinds of things such as the time track in cinema and the morph camera tag.
The time track to smooth the linear camera move I made over a spline and the morph camera tag to morph between the constrained spline camera into the indoor camera.
Sooo I will be busy with that I guess.
One more week until my vacation... finally.
But it pays the bills:D
I did a character for a company, not certain of what they do but hey I am the middle man.
So this is it:
I am really happy with the result, it took some time to set it up but it all worked really well.
The weighting etc all went smoothly for once.
And I was excited to animate the little man.
I never did such a thing for a while and not so elaborately as now.
I used IK for the legs and FK for the arms, that worked really well.
For selecting things fast I made a visual selector and I am happy with how it goes.
There are a few things I have to figure out but it is useable and that is my goal.
Timmy Benson is getting some time this week.
I am fixing some camera movements of the flythrough to the indoorshot and using all kinds of things such as the time track in cinema and the morph camera tag.
The time track to smooth the linear camera move I made over a spline and the morph camera tag to morph between the constrained spline camera into the indoor camera.
Sooo I will be busy with that I guess.
One more week until my vacation... finally.
zondag 4 augustus 2013
what up?
Hey there, it has been a while sooo how about an update:D
After being bussy with building assets etc I was thinking hey what about the story.
It was not yet finished, I know how it will look etc, I have figured that all out but I was not happy with the story so I decided not to sit behind the computer until I would find a satisfying end and plot.
Soooo after 2 weeks of thinking and beating myself with a stick I have something that I can work with.
I simply could not take it to the next level without a finished storyline.
So now I can and the next thing what I am gonna do is make an anamatic of it all.
It will take loads of time but only than I will see if it all works.
So no texturing and so forth, I must look at the essentials not worrying to much about stuff, just make a harsh version to go play with.
Sooo that is what I am doing.
I have some extra jobs coming up soon so they will interfere but hey gotta make money:D
Also I am wondering about eventually buying the new macpro if it ever will be affordable.
I have some concerns about the specs but we will see in due time.
Also the will be a new version of Cinema4D, it has some interesting features but nothing earth shattering, on the other hand there will be a new version of vray in september somewhere, I am really looking forward to that, all nice multipass etc.
Soooo see ya soon.
Nick
After being bussy with building assets etc I was thinking hey what about the story.
It was not yet finished, I know how it will look etc, I have figured that all out but I was not happy with the story so I decided not to sit behind the computer until I would find a satisfying end and plot.
Soooo after 2 weeks of thinking and beating myself with a stick I have something that I can work with.
I simply could not take it to the next level without a finished storyline.
So now I can and the next thing what I am gonna do is make an anamatic of it all.
It will take loads of time but only than I will see if it all works.
So no texturing and so forth, I must look at the essentials not worrying to much about stuff, just make a harsh version to go play with.
Sooo that is what I am doing.
I have some extra jobs coming up soon so they will interfere but hey gotta make money:D
Also I am wondering about eventually buying the new macpro if it ever will be affordable.
I have some concerns about the specs but we will see in due time.
Also the will be a new version of Cinema4D, it has some interesting features but nothing earth shattering, on the other hand there will be a new version of vray in september somewhere, I am really looking forward to that, all nice multipass etc.
Soooo see ya soon.
Nick
zondag 7 juli 2013
last months busyness
Sooooo, it has been a while.
I was making some extra cash so I had to put my project to the side for a while.
I made some 2d after fx animations that where fun but exhausting to put together, I had a tight deadline so I had some 14 hour workdays, not so cool but it was worth it.
Here are some shots.
So after that I had time again, still some jobs coming up but not as tight as this one, perhaps I have another 3 of those in the pipeline but I'll hear about it soon.
So back to the project, beuhhhh, not making the progress I was hoping for, I decided to texture timmy correctly, it all takes to long and I am jumping all over the place and the weather is also good for once soooo not making miles.
But yeah, I will make it work eventually.
I have got a small render of Timmy just to be bussy.
I am not happy with the rig but I don't want to do it all over again so still doubting on that.
The rig is not that bad but I would love someone to look at it and correct the things I did wrong.
Soooo I will post random things I guess, also every thing I do drains the computer of power so it all gets really slow and such, things don't work nice, aaaah technology has to catch up.
Also it would be cool if the new macpro would be even more awesome with graphic cards etc.
So perhaps I will get that machine one day.
I was making some extra cash so I had to put my project to the side for a while.
I made some 2d after fx animations that where fun but exhausting to put together, I had a tight deadline so I had some 14 hour workdays, not so cool but it was worth it.
Here are some shots.
So after that I had time again, still some jobs coming up but not as tight as this one, perhaps I have another 3 of those in the pipeline but I'll hear about it soon.
So back to the project, beuhhhh, not making the progress I was hoping for, I decided to texture timmy correctly, it all takes to long and I am jumping all over the place and the weather is also good for once soooo not making miles.
But yeah, I will make it work eventually.
I have got a small render of Timmy just to be bussy.
I am not happy with the rig but I don't want to do it all over again so still doubting on that.
The rig is not that bad but I would love someone to look at it and correct the things I did wrong.
Soooo I will post random things I guess, also every thing I do drains the computer of power so it all gets really slow and such, things don't work nice, aaaah technology has to catch up.
Also it would be cool if the new macpro would be even more awesome with graphic cards etc.
So perhaps I will get that machine one day.
zondag 2 juni 2013
BUSY MONTH
Well, I really wanted to go one with the previous shot but it has to wait for a little while.
I've got some extra jobs to design and animate so that will take some time, I still hope to squeeze in some hours for the project but hey, making money with the mouse and the wacom pen right.
For y'all who lived under a rock and did not see this..
http://www.youtube.com/v/-JCVGuYxJmI
So true.
So I throw a screenshot right in of the assignment, what the hell!
So yeah pretty awesome right, this is just the feel and mood.
I do not often make a whole style so I found it to be tedious but rewarding, I try to keep it kinda original so I hope to make it even more awesome when it all moves.
I've got some extra jobs to design and animate so that will take some time, I still hope to squeeze in some hours for the project but hey, making money with the mouse and the wacom pen right.
For y'all who lived under a rock and did not see this..
http://www.youtube.com/v/-JCVGuYxJmI
So true.
So I throw a screenshot right in of the assignment, what the hell!
So yeah pretty awesome right, this is just the feel and mood.
I do not often make a whole style so I found it to be tedious but rewarding, I try to keep it kinda original so I hope to make it even more awesome when it all moves.
Abonneren op:
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