Sooo, finaly I rigged Timmy again but this time I will stick with it till the end...:D
Niels, also rigged the face and he did a really good job on that so I owe him lots of thanx for that!!!
The texturing is as good as done, perhaps some minor material tweaks but that is of no concern right now.
I had set it up to render and it kept crashing.
So I did send the file to Stefan, the guy from Vray to check my file out and he fixed it, I don't know exactly what he fixed but thing work right now.
This render here is just fast lit and no global illumination or ambient occlusion are present, still it looks really nice!
So here it is.
A turntable is coming up somewhere this week.
I did a little bit of color correcting, added some depth of field and gave it a little glow.
See ya.
dinsdag 22 juli 2014
dinsdag 1 juli 2014
new workstation and such
So it has been a while, but fcuz not without any work done.
I bought a super high end workstation so I am good for the years to come.
It is a 20 core machine so all the render power I can afford.
For the time I have it is nice to have a machine that works fast and gives me more instant feedback.
Also I like the improvements of the new vray 1.9 a lot of speedups in texture preview etc.
A colleague of mine is working on the facial rig of timmy so that is awesome and I had setup a flyover scene with 3d tree models instead of cards, the cards where ok but still did not have the detail I was hoping for.
The scene(370 frames) took 3days to render without GI and I am really happy with it.
I included motion blur in the render since I had a testrender and revision motionblur just gave to many artifacts.
This is a still of the flyover.
This will be the last render in a long time since animation and textureing is up next.
I bought a super high end workstation so I am good for the years to come.
It is a 20 core machine so all the render power I can afford.
For the time I have it is nice to have a machine that works fast and gives me more instant feedback.
Also I like the improvements of the new vray 1.9 a lot of speedups in texture preview etc.
A colleague of mine is working on the facial rig of timmy so that is awesome and I had setup a flyover scene with 3d tree models instead of cards, the cards where ok but still did not have the detail I was hoping for.
The scene(370 frames) took 3days to render without GI and I am really happy with it.
I included motion blur in the render since I had a testrender and revision motionblur just gave to many artifacts.
This is a still of the flyover.
This will be the last render in a long time since animation and textureing is up next.
zondag 4 mei 2014
making things awesome
At the moment I am finishing the look of Timmy, I constantly feel it is not quit finished but I think I will never be completely satisfied.
So I will spend one more week on the texturing and than I will start rigging the character.
After completing Timmy I will start on Kathy but I guess I will be spending some extra time on whatever kind of rigging.
I also want a nice facial rig so I have to dive deep into things to make it work.
Also I bought a new computer, it is assembled as we speak and it will be the best awesome machine I will ever lay my fingers on.
Unfortunately it will be a windows machine but for 3D I have no other option.
It will have 2 times 10 cores so 40 threads and a great videocard, some solid state drives and all the good stuff that comes with it.
I will post a picture as soon as I have the thing:D
For now I will leave you with some stills of the revised Timmy.
I btw will use the cage deformer to drive a higher dense mesh of the jacket, I don't trust those displacement maps.
I redid the boots, tweaked the head some more, gave him more hair and some other minor things.
So I will spend one more week on the texturing and than I will start rigging the character.
After completing Timmy I will start on Kathy but I guess I will be spending some extra time on whatever kind of rigging.
I also want a nice facial rig so I have to dive deep into things to make it work.
Also I bought a new computer, it is assembled as we speak and it will be the best awesome machine I will ever lay my fingers on.
Unfortunately it will be a windows machine but for 3D I have no other option.
It will have 2 times 10 cores so 40 threads and a great videocard, some solid state drives and all the good stuff that comes with it.
I will post a picture as soon as I have the thing:D
For now I will leave you with some stills of the revised Timmy.
I btw will use the cage deformer to drive a higher dense mesh of the jacket, I don't trust those displacement maps.
I redid the boots, tweaked the head some more, gave him more hair and some other minor things.
maandag 21 april 2014
anamatic_v4
Sooo it has been a while, again...
I have tweaked the anamatic a bit cuz the ending was not quit what I had in mind.
I solved this and I am ok with this version for now.
Soooo I must show it to some people still and am doing this slowly.
I hope to have those comments within the next 2 weeks and than I will see what I will do with them.
Also I made some changes in the timmy benson model, I tweaked the eyes some more and am texturing the model with better textures.
After that I will get into rigging the puppet from scratch and get some nice facial rig setup or whatnot.
So lots to do!
I have tweaked the anamatic a bit cuz the ending was not quit what I had in mind.
I solved this and I am ok with this version for now.
Soooo I must show it to some people still and am doing this slowly.
I hope to have those comments within the next 2 weeks and than I will see what I will do with them.
Also I made some changes in the timmy benson model, I tweaked the eyes some more and am texturing the model with better textures.
After that I will get into rigging the puppet from scratch and get some nice facial rig setup or whatnot.
So lots to do!
dinsdag 25 maart 2014
anamatic_v3
I made it through last weekend, after pushing myself not to watch stupid yet awesome youtube vids.
The first complete version of the anamatic is done.
That is step 1 in a thousand but hey another step closer.
It was hard to find nice ways to tell the story and I am certain this will not be the last version.
Next weekend I will add music to make an atmosphere and start to delete and add shots/time/awesome camera moves etc.
So that will be fun, I am glad to have a rough sketch and now be able to view it as a whole.
After that when I think the idea comes across I will view it with some other people to get their opinion and do absolutely nothing with that:D
Noooo, it will be good to get some perspective.
Aight, closing up, see ya.
Nick
The first complete version of the anamatic is done.
That is step 1 in a thousand but hey another step closer.
It was hard to find nice ways to tell the story and I am certain this will not be the last version.
Next weekend I will add music to make an atmosphere and start to delete and add shots/time/awesome camera moves etc.
So that will be fun, I am glad to have a rough sketch and now be able to view it as a whole.
After that when I think the idea comes across I will view it with some other people to get their opinion and do absolutely nothing with that:D
Noooo, it will be good to get some perspective.
Aight, closing up, see ya.
Nick
donderdag 13 maart 2014
anamatic_V2
Sooo, a week straight into the anamatic and I am still bussy:D
I am at about 4 and a half minutes so I am getting SH!T done.
It is cool to watch the anamatic as it is, I am happy with it so far.
The shots are really cool, they look super nice.
So these are some of the shots, it works super nice to watch them all in one sequence, you directly find out if it works or not.
Sooo, I have got an hour left today and tomorrow I want to get really far with it all.
Mooooore to come.
I am at about 4 and a half minutes so I am getting SH!T done.
It is cool to watch the anamatic as it is, I am happy with it so far.
The shots are really cool, they look super nice.
So these are some of the shots, it works super nice to watch them all in one sequence, you directly find out if it works or not.
Sooo, I have got an hour left today and tomorrow I want to get really far with it all.
Mooooore to come.
maandag 3 maart 2014
story almost done/ start anamatic
So again it has been a while, I was involved in a commercial so I had February to get shit done.
This is the end result.
https://vimeo.com/88043427
Continuing, as the title displays I have rewritten a big part of my story, I wasn't completely happy with it soooo
whats new.
But this time it is quit ok, still some things to polish but I get the vibe and I am glad to get a good feeling about it.
It is dark, very dark but that is what I like for this short.
It will be slow pased and eventually take up about 8 minutes or so I guess.
Maybe a bit more..
So after the story bit I started to get my head around the way I would start with the anamatic.
I mean, the scenes and all must be named correctly and neat so that took me some time but in the long run this will definitely pay off.
So I made a scene in after effect to neat up my sjjjjit and give me a sense of where I am scene wise.
The animation is not really there, it is more a timing thing, most people would do a storyboard first but since I have my assets almost done I can do this instead, the story flow is in my head and no other people are involved so that is less communication hazard for me:D
Sooo, I have this week of so I hope to make some real progress on this.
Aight, see ya!
This is the end result.
https://vimeo.com/88043427
Continuing, as the title displays I have rewritten a big part of my story, I wasn't completely happy with it soooo
whats new.
But this time it is quit ok, still some things to polish but I get the vibe and I am glad to get a good feeling about it.
It is dark, very dark but that is what I like for this short.
It will be slow pased and eventually take up about 8 minutes or so I guess.
Maybe a bit more..
So after the story bit I started to get my head around the way I would start with the anamatic.
I mean, the scenes and all must be named correctly and neat so that took me some time but in the long run this will definitely pay off.
So I made a scene in after effect to neat up my sjjjjit and give me a sense of where I am scene wise.
The animation is not really there, it is more a timing thing, most people would do a storyboard first but since I have my assets almost done I can do this instead, the story flow is in my head and no other people are involved so that is less communication hazard for me:D
Sooo, I have this week of so I hope to make some real progress on this.
Aight, see ya!
Abonneren op:
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