zondag 24 november 2013
village again
Well I am back to the old village again, after making some new houses.
I made a handful of new ones and did no texturing yet.
I thought it was easier to get a sense of things without being busy for a year or so with just texturing.
Now I can take my houses and put them where I want and render a draft quickly.
So now I am making a look for the village and there are still some houses to be made but that will come all very soon.
Now I am struggling again with some vray issues for the fog, it works ok but transparant cards still give it a hard time..
So Stefan is looking into it.
It all comes together about now and I hope to have some time next week to finish the global look of how everything sits in the scene..
zondag 10 november 2013
house_01 update
Sooo I was making a nice light setup to get one setup working for all my future houses.
So every house I will build from now on has the same lighting and therefore I will be able to get make the look uniform.
I added some detail to house_01, still some work left such as snow and some stuff that resides in the rooms.
It is always more work than I expected but with my lightsetup and distibuted rendering I am making a lot of renders fast, so that works great!
A lot of time goes into finding good textures and mapping them on the models.
But getting to know all the new vray stuff is also a bitch.
Sooo a few stills!
So every house I will build from now on has the same lighting and therefore I will be able to get make the look uniform.
I added some detail to house_01, still some work left such as snow and some stuff that resides in the rooms.
It is always more work than I expected but with my lightsetup and distibuted rendering I am making a lot of renders fast, so that works great!
A lot of time goes into finding good textures and mapping them on the models.
But getting to know all the new vray stuff is also a bitch.
Sooo a few stills!
zondag 3 november 2013
house_01
Sooo I will be creating some houses over the next few months.
I made them before but the quality was not good enough so I will create better detailed ones.
It will take a crap load of time but it will look good!
Soo, I am bussy with the first one.
Still a lot to do but I will take my time.
Latersssss
I made them before but the quality was not good enough so I will create better detailed ones.
It will take a crap load of time but it will look good!
Soo, I am bussy with the first one.
Still a lot to do but I will take my time.
Latersssss
dinsdag 15 oktober 2013
wrinkles
Some pics, fixing all the texture thingys and making some wrinkles in the textures to make it all more lifelike!
Also getting to know the normal mapping in vray and all the tweaks that need to be done to get it right.
I used the sculpting tools in c4d to create the wrinkles, outputted a normal map as 8bit image,
Imported it into the normal map sloth as a tangent normal map and don't forget to set the color mapping to srgb...
What can I say, those things cost time and suck to find out.
Also getting to know the normal mapping in vray and all the tweaks that need to be done to get it right.
I used the sculpting tools in c4d to create the wrinkles, outputted a normal map as 8bit image,
Imported it into the normal map sloth as a tangent normal map and don't forget to set the color mapping to srgb...
What can I say, those things cost time and suck to find out.
zondag 6 oktober 2013
AGAIN WORK WORK WORK
Well, it has been a while and I am sooooo bummed I can't put more time in the project at the moment.
It is really busy job wise and with all kind of jobs coming all the time I had to put Timmy on the downlow.
But as of next week I will go on full force!
I am dying to dive into it again and feed my imagination into 3D land.
Sooo until then this was the reason for my absence.
Timmy rules and I will make it the scariest as it can be eventually.
It is a task I will hit myself over probably more than once but I love to think about the end result and I will end this.
Cheers!!!
It is really busy job wise and with all kind of jobs coming all the time I had to put Timmy on the downlow.
But as of next week I will go on full force!
I am dying to dive into it again and feed my imagination into 3D land.
Sooo until then this was the reason for my absence.
Timmy rules and I will make it the scariest as it can be eventually.
It is a task I will hit myself over probably more than once but I love to think about the end result and I will end this.
Cheers!!!
zondag 18 augustus 2013
work work work
Soooo busy at work at redrum I mean and those on the side projects of me are also time consuming as hell.
But it pays the bills:D
I did a character for a company, not certain of what they do but hey I am the middle man.
So this is it:
I am really happy with the result, it took some time to set it up but it all worked really well.
The weighting etc all went smoothly for once.
And I was excited to animate the little man.
I never did such a thing for a while and not so elaborately as now.
I used IK for the legs and FK for the arms, that worked really well.
For selecting things fast I made a visual selector and I am happy with how it goes.
There are a few things I have to figure out but it is useable and that is my goal.
Timmy Benson is getting some time this week.
I am fixing some camera movements of the flythrough to the indoorshot and using all kinds of things such as the time track in cinema and the morph camera tag.
The time track to smooth the linear camera move I made over a spline and the morph camera tag to morph between the constrained spline camera into the indoor camera.
Sooo I will be busy with that I guess.
One more week until my vacation... finally.
But it pays the bills:D
I did a character for a company, not certain of what they do but hey I am the middle man.
So this is it:
I am really happy with the result, it took some time to set it up but it all worked really well.
The weighting etc all went smoothly for once.
And I was excited to animate the little man.
I never did such a thing for a while and not so elaborately as now.
I used IK for the legs and FK for the arms, that worked really well.
For selecting things fast I made a visual selector and I am happy with how it goes.
There are a few things I have to figure out but it is useable and that is my goal.
Timmy Benson is getting some time this week.
I am fixing some camera movements of the flythrough to the indoorshot and using all kinds of things such as the time track in cinema and the morph camera tag.
The time track to smooth the linear camera move I made over a spline and the morph camera tag to morph between the constrained spline camera into the indoor camera.
Sooo I will be busy with that I guess.
One more week until my vacation... finally.
zondag 4 augustus 2013
what up?
Hey there, it has been a while sooo how about an update:D
After being bussy with building assets etc I was thinking hey what about the story.
It was not yet finished, I know how it will look etc, I have figured that all out but I was not happy with the story so I decided not to sit behind the computer until I would find a satisfying end and plot.
Soooo after 2 weeks of thinking and beating myself with a stick I have something that I can work with.
I simply could not take it to the next level without a finished storyline.
So now I can and the next thing what I am gonna do is make an anamatic of it all.
It will take loads of time but only than I will see if it all works.
So no texturing and so forth, I must look at the essentials not worrying to much about stuff, just make a harsh version to go play with.
Sooo that is what I am doing.
I have some extra jobs coming up soon so they will interfere but hey gotta make money:D
Also I am wondering about eventually buying the new macpro if it ever will be affordable.
I have some concerns about the specs but we will see in due time.
Also the will be a new version of Cinema4D, it has some interesting features but nothing earth shattering, on the other hand there will be a new version of vray in september somewhere, I am really looking forward to that, all nice multipass etc.
Soooo see ya soon.
Nick
After being bussy with building assets etc I was thinking hey what about the story.
It was not yet finished, I know how it will look etc, I have figured that all out but I was not happy with the story so I decided not to sit behind the computer until I would find a satisfying end and plot.
Soooo after 2 weeks of thinking and beating myself with a stick I have something that I can work with.
I simply could not take it to the next level without a finished storyline.
So now I can and the next thing what I am gonna do is make an anamatic of it all.
It will take loads of time but only than I will see if it all works.
So no texturing and so forth, I must look at the essentials not worrying to much about stuff, just make a harsh version to go play with.
Sooo that is what I am doing.
I have some extra jobs coming up soon so they will interfere but hey gotta make money:D
Also I am wondering about eventually buying the new macpro if it ever will be affordable.
I have some concerns about the specs but we will see in due time.
Also the will be a new version of Cinema4D, it has some interesting features but nothing earth shattering, on the other hand there will be a new version of vray in september somewhere, I am really looking forward to that, all nice multipass etc.
Soooo see ya soon.
Nick
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