dinsdag 25 maart 2014

anamatic_v3

I made it through last weekend, after pushing myself not to watch stupid yet awesome youtube vids.
The first complete version of the anamatic is done.
That is step 1 in a thousand but hey another step closer.
It was hard to find nice ways to tell the story and I am certain this will not be the last version.
Next weekend I will add music to make an atmosphere and start to delete and add shots/time/awesome camera moves etc.
So that will be fun, I am glad to have a rough sketch and now be able to view it as a whole.

After that when I think the idea comes across I will view it with some other people to get their opinion and do absolutely nothing with that:D
Noooo, it will be good to get some perspective.

Aight, closing up, see ya.

Nick

donderdag 13 maart 2014

anamatic_V2

Sooo, a week straight into the anamatic and I am still bussy:D
I am at about 4 and a half minutes so I am getting SH!T done.
It is cool to watch the anamatic as it is, I am happy with it so far.
The shots are really cool, they look super nice.


So these are some of the shots, it works super nice to watch them all in one sequence, you directly find out if it works or not.
Sooo, I have got an hour left today and tomorrow I want to get really far with it all.

Mooooore to come.



maandag 3 maart 2014

story almost done/ start anamatic

So again it has been a while, I was involved in a commercial so I had February to get shit done.
This is the end result.
https://vimeo.com/88043427

Continuing, as the title displays I have rewritten a big part of my story, I wasn't completely happy with it soooo
whats new.
But this time it is quit ok, still some things to polish but I get the vibe and I am glad to get a good feeling about it.
It is dark, very dark but that is what I like for this short.
It will be slow pased and eventually take up about 8 minutes or so I guess.
Maybe a bit more..

So after the story bit I started to get my head around the way I would start with the anamatic.
I mean, the scenes and all must be named correctly and neat so that took me some time but in the long run this will definitely pay off.

So I made a scene in after effect to neat up my sjjjjit and give me a sense of where I am scene wise.

The animation is not really there, it is more a timing thing, most people would do a storyboard first but since I have my assets almost done I can do this instead, the story flow is in my head and no other people are involved so that is less communication hazard for me:D

Sooo, I have this week of so I hope to make some real progress on this.

Aight, see ya!

maandag 20 januari 2014

starting with the previz

Previz is about to begin, I fist finished the look of a flyover scene and now I am connecting my first 5 shots as one complete long shot.
So from now on I will post probably more previews than "final renders".

Also I fell in love with a new plugin called cm nodes, it makes texture generation more natural and keeps things organized, node based hence the name.
So download that plugin at cmstuff.com, it is awesome.
It is still a work in progress so there is still no good vray compatibility but it is on its way.

Cheers!

zondag 5 januari 2014

preppppin

Last christmassssss, whohohooo...
Well those bells sounded a while agoohoho but yeah, happy new year and what not to all of you.
I had an immense amount of free time which I fcuz did not use completely to my advantage but hey, I rested, watched a lot of movies and got fatter with all those nice meals:D
Sooo back to the program.
I mainly worked on getting my scenes ready to previz.
And that is almost done sooo I guess another month or so and I will be ready to previz this hell.

Also whenever I go to sleep and wake up I always walk through the story in my head and since I was/am not completely happy about certain things I am getting closer every day.
I am making the story and not only the part I will be showing in the short.
There will be something what happens before and after and that also makes the story viable.
But sometimes I doubt about things you will not know when the story will be told.

But yeah, time enough, I have enough work to do before I get into this drama...
These are all things I can fix, the main story line and flow of it stay the same.

So back to what I was doing, making things ready to roll previz wise.
Most of my scenes are done and are waiting to be used but there are some scenes like some forest scenes that I have to make.
Today I made a first step into that.
These are not to big of files unlike the village, that one is the biggest to date.
I also made a transition between the village and forest, soooo when going out of the village it just flows on.

I also worked on my mill scene, still not getting there but it is ready for previz.



Lighting is also a lot of finding out, I have an HDRI and let that one influence the fog and I have a directional light as moonlight, slightly and the lightposts are area lights>>object lighting.
Sooo that can take a huge amount of time tweaking and I am still not happy.
What I do like is the brownish look, I did not like to have it all blue, it is to obvious.
And this will perhaps give it some more unique feel.


 What to do next, what not fcuz, a shitload...
But slowly I am getting there.

dinsdag 17 december 2013

Forest point 1


Soooo, I was hoping to post some more since I had a good amount of time to spend last weekend.
But crashes and workflow etc kept me from making the progress I wanted.
I decided to look for some snow covered tree models since I was not feeling like it to model those as well.
So I bought them at a archviz site, it was a good deal 120 euro's for 100 models and 55 of them covered with snow and that is what I need.
SNOW!!!
Sooo now it was time to put those puppies in the scene and I can say one thing, it sucks balls.
It will soon get out of hand so you have to plan carefully what you want to see and block the scene simply out.

Now I am making some forest setups which follow my story so I will elaborate on that more if I get further.
For the moment some first wips.


zaterdag 14 december 2013

the mill

In my story there is also a mill involved, you could have seen that a while back, there is a thread about that here somewhere.
But now I am creating an environment around it that complements my story and that is my intention for this weekend, make the world outside of the village.
So here is a wip of the mill.
Tomorrow there will be more.